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Marq's Website

Software

Games

Scavenger Hunt

This game was my brother Robert's Idea. In this two player game the players race to find the objects on their lists and race back to their home square first. Only the color of the object in a sqaure is shown until the player is directly over that square.

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Last Updated: 2002-03-22

Scavenger Hunt

Meteor Destruction

This game was my brother Benjamin's Idea. The object of the game is to destroy as many meteors as possible with out letting many past, or being hit by one.

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Last Updated: 2002-03-22

Meteor Destruction

Eyeball Express

This is a bizzare game that my sister and her friend designed. The object is to shoot giant eyeballs.

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Last Updated: 2002-03-22

PingPong

This game of pong is rather simple but it has a hidden screen in it. Play against a human or the computer. Note- There is an error in this program that I haven't figured out how to fix yet, in that if a player holds down a key while the other player is pressing his key rapidlay the latter will move while the former will not. This defect is overcome by not holding the keys down or simply not playing against another human.

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Last Updated: 2005-02-04

Ping-Pong

Ring Fragments

This unique game was my father's idea. It's a popular puzzle game, but in a circle, the pieces fall away from the center, towards the outer ring.

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Last Updated: 2002-03-22

Ring Fragments

Radioactivity

The object of this simple game is to delay a square dish of substance from becoming radioactive. There's a secret in this game to help a player make the High Scores list, but I'm not telling what it is.

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Last Updated: 2005-02-04

Radioactivity

Labyrinth I

This is the original Labyrinth game as created by my friend and I. I decided to make a game using Hyperstudio on the Macintosh. Knowing that I was not a good artist, I asked a friend of mine to do the art work. I ended up drawing most of the images in the game, my friend did draw a significant amount. One must have a Macintosh with HyperStudio to play this game!

After downloading it, you will require an expander such as StuffIt. The object of this game is to find the magic TV remote. To do that one must fight monsters, navigate the labyrinth, and avoid the other hazards of the labyrinth!

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Last Updated: 2004-05-09

Labyrinth II

This is the sequel to Labyrinth I. I wrote it on a TI-83. I translated it to TI-82 Basic so my friend could play it. Translating the program into TI-85 Basic was the most difficult, because it required writting a subroutine to display text on the graph screen, since the TI-85 did not already do this. Due to my obtaining a TI-86, in July 1999 I made a TI-86 version, which was a breeze. This ZIP file contains the 8?G, ASCII, and UUE files of Labyrinth II for any of the TI-82, TI-83, TI-85, or TI-86 calculators.

After the player of Labyrinth finds the magic TV Remote, he discovers that there is no way out of the labyrinth. So he uses the magic remote to open a portal to another labyrinth. The object of this game is to find the magic Light Bulb. The only foe the player must fight is the robot at the end of the labyrinth. But navigating this labyrinth is much more difficult than the last one!

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Last Updated: 2004-05-09

Labyrinth III

This is the third in our series of Labyrinth games. With the help of my youngest brother and sister, I created Labyrinth III inside of Windows 3.1's Write program! It was a challange, especially since I had to import bitmap images into the documents, as well as pack documents into other documents. The file became quite large, but I did finally finish. This game, like the first, was just to prove that I could make a computer game without a programming language. LAB3.ZIP is an archive file which contains LAB3.WRI. LAB3.WRI works with Windows 3.1 Write or Windows 95/98 Wordpad.

When the player finds the magic light bulb in Labyrinth II, he never gets to touch it, because as soon as he turns the light switch on, he is teleported home! He walks in to his house, and the door vanishes behind him; this isn't really his house, it's another labyrinth! It just looks like his house! Now the player must find a way out, and find his real home!

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Last Updated: 2004-05-09

Labyrinth IV

I finished this last sequel in June 1999. I ingeniously created it inside a spreadsheet using of Microsoft Works 3.0 for the Macintosh. One must have the appropriate software to play this game; it is the Mircosoft Works 3.0 for Macintosh file. After downloading it, you will require an expander such as StuffIt.

At the end of Labyrinth III, the player did find his real home. He also found a note. His family has been kidnapped and hidden in a 4th labyrinth. The player scrambles into the fourth labyrinth to find his family! There are monsters to fight here and this labyinth is the largest of them all!

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Last Updated: 2004-05-09

Number Row

This is a simple game where the object to get as many points as possible by lining up numbers in order.

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Last Updated: 2005-02-04

Number Row

Matiospele

I invented this game back when I was a junior in high school, however, it wasn't until after I had graduated from college that I programmed my computer to play it. I named the game by combining the name of the first person ever to beat me at this game (Mathias) and the word for "game" in his language ("Spiel"). The object is to capture the board.

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Last Updated: 2005-02-04

Matiospele

Kakuro Generator

I love kakuro puzzles, but after solving three books full of large kakuro puzzles, I can't go back to the small ones, which was all I could find for free online. Besides, some of the puzzles online don't have unique solutions, which is a must for me. So, to solve the problem, I programmed my own kakuro generator which can produce decent-sized puzzles with unique solutions. The appearance is certainly lacking something, but the puzzles are good!

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Last Updated: 2009-05-02

Kakuro

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Last Updated: 2009-05-02